1 using UnityEngine;
2 using
System.Collections;
3
4 public
class sendhitmes : MonoBehaviour {
5     Transform nextBrotherNode;
6     
void OnTriggerEnter(Collider other) {
7         
int index = transform.parent.GetSiblingIndex();
8         
if (index < transform.parent.parent.childCount-1)
9         {
10             nextBrotherNode = transform.parent.parent.GetChild(index +
1);
11         }
12         
else
13         {
14             nextBrotherNode = transform.parent.parent.GetChild(
0);
15         }
16         other.gameObject.SendMessageUpwards(
"hitMark", nextBrotherNode);
17     }
18         
19 }


Gõ tìm kiếm nhanh...